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local child = parent:findFirstChild(childName)
while true do
if child.NamechildName then return child end
end
local Figure = script.Parent
local RightShoulder = waitForChild(Torso, 'Right Shoulder')
local LeftShoulder = waitForChild(Torso, 'Left Shoulder')
local RightHip = waitForChild(Torso, 'Right Hip')
local Neck = waitForChild(Torso, 'Neck')
local Humanoid = waitForChild(Figure, 'Humanoid')
local currentAnimInstance = nil
local currentAnimKeyframeHandler = nil
local animTable = {}
idle = {
{ id = 'http://www.roblox.com/asset/?id=180435571', weight = 9 },
{ id = 'http://www.roblox.com/asset/?id=180435792', weight = 1 }
walk = {
{ id = 'http://www.roblox.com/asset/?id=180426354', weight = 10 }
run = {
},
{ id = 'http://www.roblox.com/asset/?id=125750702', weight = 10 }
fall = {
{ id = 'http://www.roblox.com/asset/?id=180436148', weight = 10 }
climb = {
{ id = 'http://www.roblox.com/asset/?id=180436334', weight = 10 }
sit = {
{ id = 'http://www.roblox.com/asset/?id=178130996', weight = 10 }
toolnone = {
{ id = 'http://www.roblox.com/asset/?id=182393478', weight = 10 }
toolslash = {
{ id = 'http://www.roblox.com/asset/?id=129967390', weight = 10 }
},
{ id = 'http://www.roblox.com/asset/?id=129967478', weight = 10 }
wave = {
{ id = 'http://www.roblox.com/asset/?id=128777973', weight = 10 }
point = {
{ id = 'http://www.roblox.com/asset/?id=128853357', weight = 10 }
dance1 = {
{ id = 'http://www.roblox.com/asset/?id=182435998', weight = 10 },
{ id = 'http://www.roblox.com/asset/?id=182491037', weight = 10 },
{ id = 'http://www.roblox.com/asset/?id=182491065', weight = 10 }
dance2 = {
{ id = 'http://www.roblox.com/asset/?id=182436842', weight = 10 },
{ id = 'http://www.roblox.com/asset/?id=182491248', weight = 10 },
{ id = 'http://www.roblox.com/asset/?id=182491277', weight = 10 }
dance3 = {
{ id = 'http://www.roblox.com/asset/?id=182436935', weight = 10 },
{ id = 'http://www.roblox.com/asset/?id=182491368', weight = 10 },
{ id = 'http://www.roblox.com/asset/?id=182491423', weight = 10 }
laugh = {
{ id = 'http://www.roblox.com/asset/?id=129423131', weight = 10 }
cheer = {
{ id = 'http://www.roblox.com/asset/?id=129423030', weight = 10 }
}
-- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
local emoteNames = { wave = false, point = false, dance1 = true, dance2 = true, dance3 = true, laugh = false, cheer = false}
function configureAnimationSet(name, fileList)
for _, connection in pairs(animTable[name].connections) do
end
animTable[name] = {}
animTable[name].totalWeight = 0
local config = script:FindFirstChild(name)
-- print('Loading anims ' .. name)
table.insert(animTable[name].connections, config.ChildAdded:connect(function(child) configureAnimationSet(name, fileList) end))
table.insert(animTable[name].connections, config.ChildRemoved:connect(function(child) configureAnimationSet(name, fileList) end))
for _, childPart in pairs(config:GetChildren()) do
table.insert(animTable[name].connections, childPart.Changed:connect(function(property) configureAnimationSet(name, fileList) end))
animTable[name][idx].anim = childPart
local weightObject = childPart:FindFirstChild('Weight')
animTable[name][idx].weight = 1
animTable[name][idx].weight = weightObject.Value
animTable[name].count = animTable[name].count + 1
animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
-- print(name .. ' [' .. idx .. '] ' .. animTable[name][idx].anim.AnimationId .. ' (' .. animTable[name][idx].weight .. ')')
end
end
-- fallback to defaults
for idx, anim in pairs(fileList) do
animTable[name][idx].anim = Instance.new('Animation')
animTable[name][idx].anim.AnimationId = anim.id
animTable[name].count = animTable[name].count + 1
animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
-- print(name .. ' [' .. idx .. '] ' .. anim.id .. ' (' .. anim.weight .. ')')
end
function scriptChildModified(child)
if (fileList ~= nil) then
end
script.ChildRemoved:connect(scriptChildModified)
configureAnimationSet(name, fileList)
local toolAnim = 'None'
local jumpAnimDuration = 0.3
local toolTransitionTime = 0.1
local jumpMaxLimbVelocity = 0.75
-- functions
function stopAllAnimations()
if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] false) then
end
currentAnim = '
if (currentAnimKeyframeHandler ~= nil) then
end
if (currentAnimTrack ~= nil) then
currentAnimTrack:Destroy()
end
end
function setAnimationSpeed(speed)
currentAnimSpeed = speed
end
if (frameName 'End') then
local repeatAnim = currentAnim
if (emoteNames[repeatAnim] ~= nil and emoteNames[repeatAnim] false) then
end
local animSpeed = currentAnimSpeed
setAnimationSpeed(animSpeed)
end
-- Preload animations
function playAnimation(animName, transitionTime, humanoid)
local roll = math.random(1, animTable[animName].totalWeight)
local idx = 1
while (roll > animTable[animName][idx].weight) do
idx = idx + 1
-- print(animName .. ' ' .. idx .. ' [' .. origRoll .. ']')
if (anim ~= currentAnimInstance) then
if (currentAnimTrack ~= nil) then
currentAnimTrack:Destroy()
currentAnimTrack = humanoid:LoadAnimation(anim)
-- play the animation
currentAnim = animName
if (currentAnimKeyframeHandler ~= nil) then
end
currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
end
end
-------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------
local toolAnimName = '
local toolAnimInstance = nil
if (frameName 'End') then
playToolAnimation(toolAnimName, 0.0, Humanoid)
end
function playToolAnimation(animName, transitionTime, humanoid)
local roll = math.random(1, animTable[animName].totalWeight)
local idx = 1
while (roll > animTable[animName][idx].weight) do
idx = idx + 1
-- print(animName .. ' * ' .. idx .. ' [' .. origRoll .. ']')
toolAnimTrack:Stop()
transitionTime = 0
toolAnimTrack = humanoid:LoadAnimation(anim)
-- play the animation
toolAnimName = animName
currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
end
function stopToolAnimations()
currentToolAnimKeyframeHandler:disconnect()
toolAnimInstance = nil
toolAnimTrack:Stop()
toolAnimTrack = nil
return oldAnim
-------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------
if speed>0.01 then
if currentAnimInstance and currentAnimInstance.AnimationId 'http://www.roblox.com/asset/?id=180426354' then
end
else
playAnimation('idle', 0.1, Humanoid)
end
end
function onDied()
end
function onJumping()
jumpAnimTime = jumpAnimDuration
end
function onClimbing(speed)
setAnimationSpeed(speed / 12.0)
end
function onGettingUp()
end
function onFreeFall()
playAnimation('fall', fallTransitionTime, Humanoid)
pose = 'FreeFall'
pose = 'FallingDown'
pose = 'Seated'
pose = 'PlatformStanding'
if speed>0 then
else
end
for _, kid in ipairs(Figure:GetChildren()) do
end
end
function getToolAnim(tool)
if c.Name 'toolanim' and c.className 'StringValue' then
end
return nil
playToolAnimation('toolnone', toolTransitionTime, Humanoid)
end
if (toolAnim 'Slash') then
return
playToolAnimation('toollunge', 0, Humanoid)
end
RightShoulder.MaxVelocity = 0.15
RightShoulder:SetDesiredAngle(3.14 /2)
RightHip:SetDesiredAngle(3.14 /2)
end
local lastTick = 0
function move(time)
local frequency = 1
lastTick = time
local climbFudge = 0
jumpAnimTime = jumpAnimTime - deltaTime
if (pose 'FreeFall' and jumpAnimTime <= 0) then
playAnimation('fall', fallTransitionTime, Humanoid)
playAnimation('sit', 0.5, Humanoid)
elseif (pose 'Running') then
elseif (pose 'Dead' or pose 'GettingUp' or pose 'FallingDown' or pose 'Seated' or pose 'PlatformStanding') then
stopAllAnimations()
frequency = 1
end
if (setAngles) then
desiredAngle = amplitude * math.sin(time * frequency)
RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
LeftHip:SetDesiredAngle(-desiredAngle)
local tool = getTool()
toolAnim = animStringValueObject.Value
animStringValueObject.Parent = nil
end
if time > toolAnimTime then
toolAnim = 'None'
else
toolAnim = 'None'
toolAnimTime = 0
end
-- connect events
Humanoid.Running:connect(onRunning)
Humanoid.Climbing:connect(onClimbing)
Humanoid.FreeFalling:connect(onFreeFall)
Humanoid.Seated:connect(onSeated)
Humanoid.PlatformStanding:connect(onPlatformStanding)
game.Players.LocalPlayer.Chatted:connect(function(msg)
if msg '/e dance' then
elseif (string.sub(msg, 1, 3) '/e ') then
elseif (string.sub(msg, 1, 7) '/emote ') then
end
if (pose 'Standing' and emoteNames[emote] ~= nil) then
end
end)
playAnimation('idle', 0.1, Humanoid)
local _, time = wait(0.1)
end
Guide Roblox is a free software application from the Reference Tools subcategory, part of the Education category.The app is currently available in English and it was last updated on 2016-08-27. The program can be installed on Android.
Guide Roblox (version 2.1.0) has a file size of 983.04 KB and is available for download from our website.Just click the green Download button above to start. Until now the program was downloaded 6 times.We already checked that the download link to be safe, however for your own protection we recommend that you scan the downloaded software with your antivirus.
Here you can find the changelog of Guide Roblox since it was posted on our website on 2016-09-30.The latest version is 2.1.0 and it was updated on soft112.com on 2018-03-25.See below the changes in each version: