ObscureEntity is the lead developer and programmer at Rumble Studios. Together with his team, he helped bring to life some of the biggest, most popular games on Roblox, including Bubble Gum Simulator, Mining Simulator, Runway Rumble, Crazy Knives, and many more. Make iconic game experiences. Cape of Cyan Wisdom. If you like anime, you’ll be fascinated with this twisted game about a high school girl from Japan. She is in love with her classmate, but there are many other girls who want to win his heart.
May 29th, 2012
Never
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- local bright = game.Lighting.Brightness
- function prop(part, parent, collide, tran, ref, x, y, z, color, anchor, form)
- part.formFactor = form
- part.Transparency = tran
- part.Size = Vector3.new(x,y,z)
- part.TopSurface = 0
- part.Anchored = anchor
- part:BreakJoints()
- function thunder(pos)
- local scale = 1
- repeat
- local p = Instance.new('Part')
- prop(p,workspace,true,0,0,5,si,5,'Bright violet',true,'Custom')
- p.CFrame = CFrame.new(p.Position) * CFrame.Angles(math.random(-120,120)/100,math.random(-30,30)/100,math.random(-120,120)/100) * CFrame.new(0,-si/2,0)
- scale = si
- until last.y < 14
- ex.BlastRadius = 22
- ex.Position = last * CFrame.new(0,-scale/2,0).p
- pew.SoundId = 'rbxasset://soundsHalloweenLightning.wav'
- pew.Pitch = math.random(85,120)/100
- for i=1,math.random(5,25) do
- game.Lighting.Brightness = 9999
- game.Lighting.Brightness = bright
- wait()
- game.Lighting.Brightness = bright
- wait(0.05)
- wait(math.random(10,80)/100)
- for _,v in pairs(lights) do
- for i=0,1,0.25 do
- v.Transparency = i
- v:remove()
- end
- wait(math.random(1,300)/100)
- thunder(Vector3.new(math.random(-250,250),math.random(700,1000),math.random(-250,250)))
- end
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Aug 20th, 2015
Never
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- local p=game:GetService'Players'.LocalPlayer
- local surf='SmoothNoOutlines'
- if not c then error'Cannot find character, please respawn, then rerun the script' end
- -- Flashlight Handle
- hand.BrickColor=BrickColor.DarkGray()
- hand.Anchored=false
- hand.CanCollide=false
- hand.Size=Vector3.new(1,1,2)
- local fe=Instance.new'Part'
- fe.Parent=c
- fe.Locked=true
- fe.FormFactor='Custom'
- fe.TopSurface,hand.BottomSurface=surf,surf
- -- Welding stuff
- -- Flash to Right Arm
- weld1.Parent=hand
- weld1.Part1=c['Right Arm']
- local weld2=Instance.new'Weld'
- weld2.Part0=hand
- weld2.C0=CFrame.new(0, 0, 1)
- -- Right Arm Weld
- ra.Parent=c['Torso']
- ra.Part1=c['Torso']
- ra.C0=CFrame.new(-1.5,1,0)*CFrame.Angles(math.rad(180),0,0)
- -- Flashlight Functionality
- local flashlightOn = false
- p:GetMouse().Button1Down:connect(function()
- if flashlightOn then
- light=Instance.new'SurfaceLight'
- light.Range=32
- light.Brightness=2
- else
- if light then light:destroy() end
- end
- spawn(function()
- if flashlightOn then
- Battery=Battery-1
- else
- Battery=Battery+1
- end
- end
- -- Turning off flashlight if the battery is too low
- while wait() do
- flashlightOn=false
- fe.BrickColor=BrickColor.new'Black'
- end
- end)
- local stepped = game:GetService'RunService'.RenderStepped